Campaign

The main PvE ladder · 8 chapters · 170 nodes

The backbone of the game: a linear story ladder spanning recommended levels 1 to 170. Each node is a set fight; clearing it unlocks the next. It costs no energy, so you can grind freely. Every node pays a one-time first-clear reward (gold, plus gems and evolution stones on bosses) and a repeatable drop you can sweep instantly once cleared.

Difficulty 10 World Tiers, a global multiplier on enemy strength and rewards
Rewards Gold, gems, XP books, evolution stones; Legendary gear at high tiers
Energy None — unlimited play

Jump to World Tier 2 immediately

Clearing node 1-10 unlocks Tier 2, which pays 1.5× rewards for only 1.2× difficulty — the best efficiency jump in the game. Higher tiers add boss phases, enrage mechanics and Legendary gear drops, so keep pushing tiers as your squad grows. Bring a borrowed friend unit in your spare slot — it's free power.

Endless Tower

Solo climb · 100 floors · permanent leaderboard

A pure power check: each floor demands a recommended power of roughly 100 × floor number, and you clear it if your squad's combined power (level + gear) reaches about 70% of that. No twitch skill — just bring enough investment. Every 5th floor is a boss floor worth extra gems.

Rewards 10 gems per floor (50 on boss floors) + gold
Sweep Re-claim everything up to your highest floor in one tap
Reset None — your best floor is a permanent record

Know your ceiling, then sweep

Add up your squad's power and you can predict exactly how far you'll climb (floor N needs ~70 × N). Push to your ceiling, then sweep to bank the gems — and aim for multiples of 5 to grab the boss-floor bonus.

Labyrinth

Roguelite run · 5 depths

A short run with branching choices. At each depth you pick a node — a combat, an elite, or a rest (heal +50%) — then choose 1 of 3 buffs that stack for the rest of the run. Depth 5 is always the boss. Damage carries between fights, so a wipe ends the run.

Buffs ATK / DEF / HP / crit boosts, chosen each fight and stacking
Reward Clear the depth-5 boss for 500 gems + Labyrinth coins

Bank HP, stack ATK

Take a rest node whenever your squad is hurt — HP persists all run and a wipe gives nothing. Stack attack buffs so the depth-5 boss (the only payout) goes down fast.

Arena (PvP)

Asynchronous PvP · Elo ladder

Attack other players' defense squads (and skill-matched bots when the pool is thin) — the defender never plays live, so it's pure team-comp vs team-comp. Wins and losses move your Elo rating (everyone starts at 1000) up through Bronze, Silver, Gold, Platinum, Diamond and Master tiers.

Defense Set a 5-hero squad others will fight — a strong wall slows their climb
Season rewards Weekly: top 10 → 1,000 gems, top 50 → 500, everyone else → 100, paid to your inbox

The only competitive mode that pays a season prize

Set the strongest defense you can, then climb by attacking opponents near or below your rating. Because it's snapshot-based, there's no timing or reflexes — your roster does the talking. Finish the week in the top 10 for 1,000 gems.

World Boss

Co-op damage race · server-wide

A single colossal boss — the Abyssal Dragon, with a 500-million HP pool — that the entire server chips away at together over a 7-day window. Your damage accumulates across the whole fight (even in a loss), and players are ranked by total damage dealt.

Format Repeatable runs against the boss garrison; cumulative damage counts
Phases The boss shifts phase as its HP drops
◷ Coming soon

World Boss ranking rewards

The damage race and live leaderboard are fully playable, but the end-of-event ranking payouts aren't distributed yet — so right now it's a co-op challenge for bragging rights. Reward distribution is on the way.