Meroveil is in pre-release. Everything here is read from the game's live data, last verified 2026-08-30 — but balance updates ship faster than this guide, so treat every number as subject to change until launch.

Guilds & raids

Join or create a guild (up to 50 members) for co-op content and a steady stream of rewards:

Guild Raids

A 24-hour boss damage race. Break the boss's side nodes for +50% damage, and field Light heroes for a +10% damage bonus each. Everyone who contributes earns gold and raid tokens; top contributors and a boss kill pay out gems, tickets and rare tokens.

Territory War

Guilds siege three territories in battle; hold them and every member can claim a daily payout — up to 500 gems and rare materials a day from the Sky Citadel. Win the fight, flip the flag, collect tomorrow.

Idle income

Claim passive guild income every day — 250 gold/hr + EXP potions, up to 24 hours banked. Free progression just for logging in.

Mercenary dispatch

A mission board, not an idle timer. Six classes from D (15 minutes) up to SS (8 hours), each with squad requirements — more heroes, higher levels, a matching element, a legendary. Pay scales with the class: gold, XP books and enhancement stones throughout, plus gems and character shards on S and SS runs. Keep the board busy; it's the main enhancement-stone tap.

Friend support

Most battles let you bring one borrowed hero in a spare squad slot, pulled from a shared community pool. Borrowed heroes arrive at a fixed high level and gear score, so it's a reliable power boost early on — always fill that slot.

Free power in every fight

A borrowed support is effectively a sixth, fully-kitted hero on loan. Pick one whose element covers a gap in your squad and let it carry the early campaign.

Daily rewards

The login calendar runs on a 7-day loop — and day 7 is worth showing up for:

Day 1 100 gems
Day 2 1,000 gold
Day 3 100 gems + 3 Pet Treats
Day 4 2,000 gold
Day 5 200 gems
Day 6 3 Tickets
Day 7 500 gems + Ticket

Daily quests stack on top — log in, clear a few campaign nodes, run an Arena fight, do a summon, and finish all five for a 100-gem completionist bonus. It's the most reliable gem income in the game.

Codex & events

Codex

Unlock lore entries as you collect heroes and progress; each pays a one-time gem reward on claim. A tidy bonus for doing what you're already doing.

Seasonal events

Time-limited festivals add their own currency, quests and shop — the Midsummer Solstice run paid Solar Emblems toward Aria Lockwood and bonus summon tickets. Event windows are fixed dates, so check the in-game Events screen for what is actually open; this page does not track them live. The Solstice Festival summon banner is a separate thing and is running now.

Hero skins are also available as pure cosmetics — they change a hero's look, never their stats.

Faction War is a server-wide Lightbringer-vs-Voidseeker tug-of-war: pledge a side, contribute points, and the weekly reset mails rewards to every contributor. The winning faction takes the full payout and the losing side still receives half of it, so pledging and participating is never wasted.

Pets

Collect and hatch companions — 36 species across Common, Rare, Epic and Legendary. Every egg takes 72 hours to hatch regardless of species, so start one and forget about it. Feed treats to level a pet from 1 to 50.

Your active pet is real squad power

One pet is active at a time, and it grants a squad-wide percentage bonus to HP, ATK and DEF — every hero, every fight, including the power checks the Tower gates on. The size scales with the pet's rarity and its level, topping out at +10% for a Legendary at level 50 (roughly +9% effective power, measured against the live battle engine). A Common at max sits nearer +2%. Levelling one good pet beats collecting many.