Summoning
Summoning & Rates
The real, verified numbers behind every pull — drop rates, the pity guarantee, and the smartest way to spend your gems.
The short version
There are two banners. Both cost 300 gems a pull (2,700 for a 10×), and each gives you one free pull a day. The Solstice Festival drops a legendary about 3× more often than the standard banner and guarantees one at 50 pulls instead of 80. Both run a featured rate-up — the highlighted heroes claim half of all legendary pulls — so summon on the banner whose featured unit and pool you actually want, and take the free daily pulls and the discounted daily ticket first.
The two banners
Rates are the per-rarity totals of the live drop tables — the same aggregate the in-game rates panel is computed from. On the Exalted banner the two featured legendaries claim half of all legendary pulls (about 0.25% each); each of the other sixteen is around 0.03% — which is what soft and hard pity are for. On Solstice, Cassia Arden alone claims half of the 3% legendary slice (about 1.5%), and the other seventeen split the rest at roughly 0.09% each.
How pity works
The standard Exalted banner runs on Scheme C: a low base rate that ramps up fast once you've gone a while without a legendary, so the tension lives in a climb rather than a dead march to a counter.
Soft pity from pull 60
On Exalted, once you reach 60 pulls since your last legendary, every further pull adds +5% legendary chance on top of the base ~1% — and it keeps climbing each pull after.
Hard guarantee
Reach the pity count without a legendary and your next pull is guaranteed: 80 on Exalted, 50 on Solstice. The soft ramp means Exalted almost always pays out before then.
Resets on any legendary
Pull a legendary — by luck, by the ramp, or by hitting the guarantee — and the counter resets to zero. There's no wasted progress.
Tracked per banner
Each banner keeps its own pity counter. Progress on Solstice doesn't carry to Exalted, and vice-versa. Solstice's rate is already high, so it has no soft ramp.
Pull costs
| Action | Cost | Notes |
|---|---|---|
| First pull of the day, per banner | Free | single pulls only — two free pulls a day across both banners |
| Single pull | 300 gems | or 1 Summon Ticket (Solstice also takes Solar Tickets) |
| 10× pull | 2,700 gems | 10% off — ten for the price of nine |
| Daily shop ticket | 150 gems | half the price of a 300-gem pull — best repeatable buy |
New player head start
Your very first summon during the tutorial is a guaranteed legendary — Cassia Arden, the highest-ATK hero in the game and the perfect anchor for a new squad. Pulling a hero you already own converts into shards of that hero, and shards are a hard requirement for evolving them — so duplicates are never wasted. Note that Cassia is also the Solstice Festival's featured rate-up, so if you pull there you will be topping up shards for a hero you already have.
Where your gems go furthest
- Take both free daily pulls. One free single per banner per day costs nothing at all — over a two-month festival run that is the largest block of free summons in the game.
- Buy the 150-gem daily ticket every day. One pull for half the gem price is the most efficient repeatable spend in the game.
- Pull in tens, not ones. A 10× costs 2,700 gems rather than 3,000 — a free tenth pull for the same gems.
- Prefer the festival banner while it is up. Solstice runs 3% legendary against Exalted's 1%, with a 50-pull guarantee instead of 80 — but Exalted's soft pity ramps hard from pull 60, so if you are already deep on Exalted, finish that run first.
- Pull with a target in mind. Each banner rate-ups a featured hero and holds a specific pool, so pick the one whose headliner and legendary list you actually want.
Featured rate-up is live
Each banner spotlights featured heroes with a real rate-up: the featured set collectively claims half of every legendary pull (split evenly among them), and a legendary won from the pity guarantee is always a featured unit. Right now that's Vesper & Dextra Harrow on Exalted and Cassia Arden on Solstice.