Syndicate Gunner
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Syndicate Gunner

Crimson Hand

Fire Attacker Common Summonable

Pronouns he/him Age 28 Likes Recoil drills, Long mags

Base stats

Level 1 base, and the Level 60 projection. Stats grow ~10% of base per level (HP/ATK/DEF); Speed does not scale with level, so a fast hero stays fast relative to the field all game.

HP
250 → 1725@60
ATK
70 → 483@60
DEF
20 → 138@60
SPD
110 → 110@60

Element matchups

Fire heroes resolve their type advantage like this:

Deals +30% to
Wind
Takes +30% from
Water

Advantage is ×1.30, disadvantage ×0.75. See the full type chart →

Signature abilities

Basic Syndicate Gunner Attack
Skill Suppression Line
Ultimate Overclock Barrage
◷ Coming soon

Detailed ability breakdowns

These signature abilities now fire in battle with their own damage and cooldowns — a bigger skill or ultimate hits harder, and the two healers restore HP instead of striking. Still on the way here on the site: the full per-ability breakdown (exact multipliers and effects), plus deeper mechanics like status effects and multi-target hits.

Lore

The Syndicate Gunner is on the Crimson Hand's southern-bureau roll under the work-name Mercer Talvin, age twenty-eight, and is the bureau's heavy-weapons specialist for what the bureau-master classifies as 'loud-closure' contracts — engagements where the contract's political-cover window does not require silence and where overwhelming application of supporting fire is the engagement-method of choice. Mercer is a veteran of the Solstice Empire's mountain-corps gunnery school, mustered out four years ago after the corps's quartermaster restructured gunnery-rate certifications in a manner Mercer's pay-grade did not survive; the Hand picked him up within five weeks. The bureau-master has noted in writing that the Empire's restructuring was 'the kind of administrative decision that funds the Hand's recruiting,' a phrase the Empire has not seen.

His combat-grant is the gunnery-school recoil-discipline, applied to weapons heavier than the school's standard issue: Mercer carries a long-magazine repeater of southern-Vesper manufacture that the Hand's southern-bureau quartermaster considers two pay-grades above the bureau's standard-issue armory. The repeater has not failed in four years of contract work; the gunnery-school's recoil-discipline is the reason the failure-rate is what it is. Mercer's standing rule when on a loud-closure contract is to fire only when the engagement requires fire and to fire conclusively when it does, on the grounds that 'the supporting fire is the engagement, and the engagement does not need to be longer than the contract specifies.'

He is on professional-respect terms with Brevin Halt (char_demolitionist) — both came out of the Solstice corps system and both consider the Empire's pay-grade administration the same kind of operationally-indifferent — and is on warier terms with Sable (char_shadow_blade), whose contract-class is the silent counterpart to Mercer's loud one and whose work-discipline does not align with Mercer's by design. Mercer has paired with Brevin twice in four years, on operations where the demolition's sound-profile was already loud enough that the gunnery contribution was within the contract's already-disclosed disturbance budget. Both pairings closed cleanly; the bureau-master has not commented but the southern bureau's clerks have noticed.

Bond stories

  • Two Pay-Grades Above Standard · unlocks at bond Lv 10
  • Within the Disturbance Budget · unlocks at bond Lv 25