
Solenne Drax
The Vanguard
Pronouns she/her Age 24 Likes Sweets, Being underestimated
Base stats
Level 1 base, and the Level 60 projection. Stats grow ~10% of base per level (HP/ATK/DEF); Speed does not scale with level, so a fast hero stays fast relative to the field all game.
Element matchups
Dark heroes resolve their type advantage like this:
Advantage is ×1.30, disadvantage ×0.75. See the full type chart →
Signature abilities
Detailed ability breakdowns
These signature abilities now fire in battle with their own damage and cooldowns — a bigger skill or ultimate hits harder, and the two healers restore HP instead of striking. Still on the way here on the site: the full per-ability breakdown (exact multipliers and effects), plus deeper mechanics like status effects and multi-target hits.
Note: in the current build, dedicated healing comes from Kingdom Medic and Cleric of Sol. Other support heroes contribute through their stats and element in the squad.
Lore
Solenne Drax has small dark horns, a tail she is constantly tripping over, eyes the color of banked coals, and the demeanor of someone who would like you to know she is very dangerous and would also like to know if you have any of those little honey-pastries left. The horns are real. The menace is, mostly, marketing. She leans hard into the whole infernal-temptress look — the regalia, the slow smile, the practiced ominous laugh — and then ruins it completely by getting distracted by a dog, or apologizing when she bumps a table, or falling asleep in the mess hall with frosting on her face. The Vanguard recruited her expecting something out of a cautionary woodcut. They got a sweetheart with a costume budget.
Whatever she actually is — and the Vanguard's chief field-surgeon has filed exactly one report on the question, consisting of the word 'inconclusive' and a small drawn star — her power runs on a kind of borrowed warmth. She draws the worst of an ally's wounds and weariness off of them and into a space she seems to keep somewhere just behind her, and gives back steadiness, second wind, the will to stand up one more time. Her squad describes the feeling as being quietly looked after by something that, by all the old stories, should be doing the exact opposite. She finds the irony delightful and brings it up constantly.
The stereotype she resembles is one she clearly studied on purpose, and the joke — which she is in on, entirely — is that the fearsome dark creature at the back of the line is the gentlest soul in the company and the one most likely to cry at a sad song. She would tell you, with great theatrical gravity, that mortals fear what they do not understand. Then she would offer you half her pastry. She is not overtly anything except, genuinely and disarmingly, kind, and the horns have started to feel, to the people who serve with her, like the least interesting thing about her.
Bond stories
- Borrowed Warmth · unlocks at bond Lv 10
- Three Tents Back · unlocks at bond Lv 25